Tinkerer Turret Caster

Tinkerer1.0.20763TinkererCasterGadgetBoard ControlRanged SupportUnlockable

by Community

Board-control caster built on the largest INT bonus in the roster. +4 INT keeps mana regen capped so turrets and gadgets hit the field every turn.

How to Breed

  1. Pair the right parents

    Father
    high CHA cat with gadget, turret, or construct abilities
    Mother
    high INT cat from a Mage or Psychic lineage with a summon or trap ability
  2. Set up the room

    Comfort4
    Stimulation50+

    50 Stim locks two ability inheritances so the kitten carries both a turret-drop and a utility spell. Below 32 Stim the gadget actives roll probabilistically, which defeats the whole point of this build.

  3. Breed and select

    Keep kittens with
    exposed brainthird eyeany INT boostextra tail
    Cull kittens with
    any INT reductionany CHA reductionbrittle bonestrembling paws

Breeding Plan

CollarTinkerer

Notes

A 7 INT Tinkerer sits at 11 effective INT after the class modifier, the highest sustained mana regen in the roster. Turrets and gadgets drop once and keep firing across rounds, so value compounds in longer fights. The -1 CHA and -1 LCK are real but not load-bearing: mana pool shrinks a bit and crit rates dip, yet neither hurts a build whose damage comes from persistent placements. Weak on mobile encounters where enemies walk past the gadget line faster than it can re-deploy.

Target Stats

CHA6
CON5
DEX5
INT7
LCK4

Class & Entities

Tinkerer

unlockable

Gadget engineer with the largest INT bonus in the game (+4). Persistent turrets and mech suits.

Class Type
Unlockable
Net Stat Shift
2
Unlock Condition
Clear the Bunker adventure location
ClassUnlockableGadgetEngineerRanged Support