Tinkerer Turret Caster

Tinkerer1.1.21039TinkererCasterGadgetBoard ControlRanged SupportUnlockable

by Community

Board-control caster built on the largest INT bonus in the roster. +4 INT keeps mana regen capped so turrets and gadgets hit the field every turn.

How to Breed

  1. Pair the right parents

    Father
    high CHA cat with gadget, turret, or EMP-family abilities for the Blast Resistance layer
    Mother
    high INT cat from a Mage or Psychic lineage with a summon or trap ability
  2. Set up the room

    Comfort4
    Stimulation50+

    Higher Stimulation now lowers the chance the kitten inherits a parent birth defect, so push it to protect a build that has no item slots to patch a bad roll. Keep the line away from inbreeding, which both shrinks the Stimulation benefit and raises defect inheritance. Effect-bearing head mutations like Exposed Brain only roll past 10 Mutation, so treat them as a longer breeding project rather than an early target.

  3. Breed and select

    Keep kittens with
    any INT boostany CHA boostexposed brain
    Cull kittens with
    any INT reductionany CHA reductionbrittle bonestrembling paws

Breeding Plan

CollarTinkerer

Notes

1.1 turns this collar from a gadget-RNG gamble into one of the strongest picks in the cast. Throw Weapon no longer costs an action, which roughly doubles the turn economy whenever a craft lands. Bombchu, Build Nuke, Electrolyze, Firecrackers, and Rocket Ride each shed two mana, so the gadget rotation fires far more often on a fixed pool. The EMP family (EMP, Mr. Mega, Napalm, Demo Man) now applies Blast Resistance, a defensive status that gives Tinkerer real self-mitigation it never had. Mr. Mega gained blast radius and damage, Napalm gained Burn, Conductor inflicts electric on metal-wearing targets, Math! stuns on prime-number rolls, and Lightning Rod now grants Tech with an Energized upgrade. A 7 INT Tinkerer sits at 11 effective INT, the highest sustained mana regen in the roster, and the persistent placements compound across longer fights. The -1 CHA and -1 LCK trim the mana pool and crit rate but do not touch a build whose damage comes from drops that keep firing. Still weak on mobile encounters where enemies outrun the gadget line.

Target Stats

CHA6
CON5
DEX5
INT7
LCK4

Class & Entities

Tinkerer

unlockable

Gadget engineer with the largest INT bonus in the game (+4). Persistent turrets and mech suits.

Class Type
Unlockable
Net Stat Shift
2
Unlock Condition
Clear the Bunker adventure location
ClassUnlockableGadgetEngineerRanged Support