Necromancer Passive Farmer

Necromancer1.0.20763NecromancerSummonerSustainLate GameUnlockable

by BrokenBuilds Wiki

Bred Necromancer built around long fights. The class starts with +2 CON and +1 CHA, so a 7 base CON kitten ends up at 9 effective CON (36 HP) with enough mana pool to chain dark damage spells early. The class loses 2 STR, which is fine because Necromancer never wants to trade hits. It wants bodies on the floor. Stack CON and CHA on the parents, bring abilities that convert corpses into minions or leech, and let extended encounters scale the build through sheer accumulation. Pair with a Fighter or Mage that drops enemies fast and a Tank that keeps the back line alive long enough for the corpse pile to matter.

Stats Summary

Max HP God Roll36

How to Breed

  1. Pair the right parents

    Father
    high CHA cat with dark-damage or debuff abilities
    Mother
    high CON cat from a Tank or Cleric lineage
  2. Set up the room

    Comfort4
    Stimulation32+

    32 Stim locks first active ability inheritance from each parent, which is non-negotiable for the corpse-conversion abilities this build needs

  3. Breed and select

    Keep kittens with
    any CON boostany CHA boostextra tail for ability slots
    Cull kittens with
    any CON reductionany CHA reduction

Breeding Plan

CollarNecromancer

Notes

A 7 CON Necromancer hits 9 effective CON (36 HP) after the class modifier. That is enough HP to survive long enough for corpse-summon abilities to compound. Short encounters waste the build; grind adventures are where it carries.

Target Stats

CHA6
CON7
INT5
SPD4
STR4

Class & Entities

Necromancer

unlockable

Corpse-based summoner and leech. Scales as fights go longer.

Class Type
Unlockable
Net Stat Shift
1
Unlock Condition
Clear the Boneyard adventure location
ClassUnlockableSummonerDark Magic