Necromancer Passive Farmer
by BrokenBuilds Wiki
Bred Necromancer built around long fights. The class starts with +2 CON and +1 CHA, so a 7 base CON kitten ends up at 9 effective CON (36 HP) with enough mana pool to chain dark damage spells early. The class loses 2 STR, which is fine because Necromancer never wants to trade hits. It wants bodies on the floor. Stack CON and CHA on the parents, bring abilities that convert corpses into minions or leech, and let extended encounters scale the build through sheer accumulation. Pair with a Fighter or Mage that drops enemies fast and a Tank that keeps the back line alive long enough for the corpse pile to matter.
Stats Summary
How to Breed
Pair the right parents
- Father
- high CHA cat with dark-damage or debuff abilities
- Mother
- high CON cat from a Tank or Cleric lineage
Set up the room
Comfort4Stimulation32+32 Stim locks first active ability inheritance from each parent, which is non-negotiable for the corpse-conversion abilities this build needs
Breed and select
Keep kittens withany CON boostany CHA boostextra tail for ability slotsCull kittens withany CON reductionany CHA reduction
Breeding Plan
Notes
A 7 CON Necromancer hits 9 effective CON (36 HP) after the class modifier. That is enough HP to survive long enough for corpse-summon abilities to compound. Short encounters waste the build; grind adventures are where it carries.
Target Stats
Class & Entities
Necromancer
Corpse-based summoner and leech. Scales as fights go longer.
- Class Type
- Unlockable
- Net Stat Shift
- 1
- Unlock Condition
- Clear the Boneyard adventure location