Anubis Staff Zoning Fields

Post-Launch Patch 2 Hotfix 2AnubisWitch StaffZoningHigh FearS TierHidden Aspect

by BrokenBuilds Wiki

Witch's Staff (Descura) plus Aspect of Anubis (Hidden Aspect). The lowest-APM S-tier aspect per 32-Fear runner consensus. Place persistent 30 DPS damage fields with every attack and special. Drag and reposition fields with the special.

Build Details

Aspect SlugAspect of Anubis
Weapon SlugWitch's Staff

Notes

Fear ceiling: high-Fear capable, S-tier per 32-Fear runner consensus (r/Hades2 thread 1mogi4h). Trades raw burst for forgiving consistency; the recommended high-Fear push aspect for runs that want to outlast the timer rather than race it. Two viable scaling paths. Apollo Omega-Special path: Apollo on Special expands the field radius; chase Apollo's legendary and Double Moonshot hammer. The Apollo+Ares Cut Above duo with Coffin Nails is community-validated for this aspect. Hera flat-damage path: Hera global modifiers stack flat damage on every field tick; Heaven Flourish on the special carries the burst. Keepsake rotation: Adamant Shard (start) -> Iridescent Fan -> Engraved Pin -> Calling Card. Boon priority: Apollo Special or Heaven Strike or Flame Strike (50% on-hit per tick) > Hera flat-damage globals > Aphrodite percentage modifiers > Heaven Flourish on the special. Post-Patch-2 synergy: Tribulation (Moon Water) now activates 'after you take damage' effects multiple times in a row, pairing strongly with the face-tank-inside-fields playstyle. 32-Fear runner consensus calls Anubis the most fun aspect imo, with very few things that don't work.

Equipment & Class

Witch's Staff

weapon
Unlock
default starting weapon
True Name
Descura
Description
Strike with a quick close-range Attack, or long-range Specials and Omega Moves.
Attack Archetype
melee + ranged caster
WeaponNocturnal Arms

Aspect of Anubis

aspect
Effect
Hidden Aspect.
Weapon Slug
Witch Staff
Aspect Class
Hidden
AspectWitch Staff

The Sorceress

arcana
Effect
Your Omega Moves are 20%/25%/30%/35% faster
Grasp Cost
1
Card Number
1
Rank Up Summary
Ranks I-IV scale Omega Move speed: 20% / 25% / 30% / 35% faster.
Arcana

The Wayward Son

arcana
Effect
After exiting a Location, restore 3/4/5/6 Health
Grasp Cost
1
Card Number
2
Rank Up Summary
Ranks I-IV scale Health restored on Location exit: 3 / 4 / 5 / 6.
Arcana

Persistence

arcana
Effect
+20/30/40/50 Health and +20/30/40/50 Magick
Grasp Cost
2
Card Number
7
Rank Up Summary
Ranks I-IV scale Health and MagickUp: +20 / +30 / +40 / +50 each.
Arcana

The Swift Runner

arcana
Effect
Sprint 5%/7%/10%/13% faster, pass through most foes
Grasp Cost
1
Card Number
11
Arcana

Death

arcana
Effect
+1/2/3/4 Death Defiance
Grasp Cost
4
Card Number
12
Rank Up Summary
Ranks I-IV scale Death Defiance charges granted: +1 / +2 / +3 / +4.
Arcana

Origination

arcana
Effect
+25%/38%/50%/63% damage to foes with at least 2 curses
Grasp Cost
5
Card Number
14
Arcana

Strength

arcana
Effect
While at 0 Death Defiance, take -20%/30%/40%/50% damage, deal +20%
Grasp Cost
4
Card Number
23
Arcana

The Fates

arcana
Effect
Start each night with +2/3/4/5 Change of Fate
Grasp Cost
0
Card Number
21
Rank Up Summary
Ranks I-IV scale Change of Fate: +2 / +3 / +4 / +5.
Awakening Condition
Activate all surrounding Cards.
Arcana

The Champions

arcana
Effect
+1/2/3/4 Change of Fate; alter Boons and certain choices
Grasp Cost
4
Card Number
22
Rank Up Summary
Ranks I-IV scale Change of Fate (with Boon-altering scope): +1 / +2 / +3 / +4.
Arcana

Adamant Shard

keepsake
Giver
Hephaestus
Effect
Hephaestus boons offered + rarify Hephaestus boons
KeepsakeHephaestus

Iridescent Fan

keepsake
Giver
Hera
Effect
Hera boons offered + rarify Hera boons
KeepsakeHera

Engraved Pin

keepsake
Giver
Moros
Effect
Become Doomed on first fall; clear for 30/45/60/90 Healing
KeepsakeMoros

Calling Card

keepsake
Giver
Zagreus
Effect
Rarify Olympian blessings up to 2/4/6/8 times
KeepsakeZagreus