Circe Staff Always-Be-Casting
by BrokenBuilds Wiki
Witch's Staff (Descura) plus Aspect of Circe. The safest high-Fear clear in the game with HookieDookie-verified 62-65 Fear surface and underworld runs. Spam omega-casts placing 200-400 damage homing orbs; use attacks and specials only for status procs and repositioning.
Build Details
Notes
Fear ceiling: 62-65 Fear (HookieDookie-verified surface and underworld clears, mobalytics.gg/hades-2/builds/aspect-of-circe-staff). Sustains 300+ DPS without ever entering melee range. Keepsake rotation: Beautiful Mirror (start, magick regen) -> Adamant Shard -> Engraved Pin -> Cloud Bangle. Boon priority: Psychic Leash (Aphrodite, the central scaling vector providing 50% magick refund) > Storm Ring (Zeus, multi-hit lightning) or Smolder Ring (Hestia, persistent scorch at 20 DPS) > Lucid Gain (Apollo, magick anchor) > Hera and Aphrodite globals for 40-60% multipliers > Apollo Solar Ring or Prominence Flare as alternate cast scaling. Familiars: Raki for speedrun pace, Hecuba for sustain pushes. Hammers: Pom-scaling cast hammers double cast size at rank 5. Magick-hungry; needs solid Gain sources or it dies after 30 seconds. Weak against frequently-moving bosses (Chronos phase 1, Eris).
Arcana Loadout
Keepsake Rotation
Equipment & Class
Witch's Staff
- Unlock
- default starting weapon
- True Name
- Descura
- Description
- Strike with a quick close-range Attack, or long-range Specials and Omega Moves.
- Attack Archetype
- melee + ranged caster
Aspect of Circe
- Effect
- Grants Serenity after 21 attacks.
- Weapon Slug
- Witch Staff
- Aspect Class
- Standard
The Sorceress
- Effect
- Your Omega Moves are 20%/25%/30%/35% faster
- Grasp Cost
- 1
- Card Number
- 1
- Rank Up Summary
- Ranks I-IV scale Omega Move speed: 20% / 25% / 30% / 35% faster.
The Wayward Son
- Effect
- After exiting a Location, restore 3/4/5/6 Health
- Grasp Cost
- 1
- Card Number
- 2
- Rank Up Summary
- Ranks I-IV scale Health restored on Location exit: 3 / 4 / 5 / 6.
Persistence
- Effect
- +20/30/40/50 Health and +20/30/40/50 Magick
- Grasp Cost
- 2
- Card Number
- 7
- Rank Up Summary
- Ranks I-IV scale Health and MagickUp: +20 / +30 / +40 / +50 each.
The Swift Runner
- Effect
- Sprint 5%/7%/10%/13% faster, pass through most foes
- Grasp Cost
- 1
- Card Number
- 11
Death
- Effect
- +1/2/3/4 Death Defiance
- Grasp Cost
- 4
- Card Number
- 12
- Rank Up Summary
- Ranks I-IV scale Death Defiance charges granted: +1 / +2 / +3 / +4.
Origination
- Effect
- +25%/38%/50%/63% damage to foes with at least 2 curses
- Grasp Cost
- 5
- Card Number
- 14
The Champions
- Effect
- +1/2/3/4 Change of Fate; alter Boons and certain choices
- Grasp Cost
- 4
- Card Number
- 22
- Rank Up Summary
- Ranks I-IV scale Change of Fate (with Boon-altering scope): +1 / +2 / +3 / +4.
The Fates
- Effect
- Start each night with +2/3/4/5 Change of Fate
- Grasp Cost
- 0
- Card Number
- 21
- Rank Up Summary
- Ranks I-IV scale Change of Fate: +2 / +3 / +4 / +5.
- Awakening Condition
- Activate all surrounding Cards.
Adamant Shard
- Giver
- Hephaestus
- Effect
- Hephaestus boons offered + rarify Hephaestus boons
Engraved Pin
- Giver
- Moros
- Effect
- Become Doomed on first fall; clear for 30/45/60/90 Healing
Raki
- Type
- Raven
- Effect
- Increases Outcropping spawns (metals for crafting)