What the Trophy Display Project Is
A permanent five-stage donation Project added in the Headwinds patch (1.13.0) on January 27, 2026. You hand in ARC machine parts and salvage at the Projects terminal in Speranza, and a physical trophy cabinet inside your locker room fills as you complete each stage. The project rewards 20 staged drops as you grind plus a finale bundle on completing Stage 5: the Howl emote, the item:jupiter Legendary Sniper, an Acoustic Guitar Legendary Quick-Use, 5x Energy Clip, and 300,000 Coins.
The project has no time limit. Embark stated explicitly that progress carries across expedition resets and stays bound to your account permanently. There is no rush.
What it is not
A note before the long-tail keywords confuse anyone: the Trophy Display Project is one continuous donation grind that fills a single cabinet with stage trophies. There are no individually named "trophies" inside the project the way PSN or Xbox achievements work. Searches for "Shots Fired Trophy," "For Science Trophy," "Blindsided Trophy," "Well Armed Trophy," "Platinum Trophy," or "Hidden Trophy" are tracking PlayStation and Xbox cross-platform achievements, which are a separate ARC Raiders achievement list documented at psnprofiles.com/guide/23903-arc-raiders-trophy-guide. This page covers only the in-game Speranza Trophy Display Project.
Where the display lives
Inside your personal Speranza locker room. The cabinet is a physical object in your room and visibly fills as you complete each stage. Other Raiders who visit your quarters can see the progress, which makes the project a status display as well as a reward grind.
How donations work
Open the Projects menu in Speranza, the same hub used for Gathering Candleberries and other community projects. Find the Trophy Display Project tile. Donate the four required item types in the listed quantities. Up to four rewards drop as you donate, then the stage closes and the next opens.
Stage 1: Roaming Threats
Surface-level ARC and traps. The newest Raiders can clear this stage in their first few raids.
Donation requirements
| Item | Quantity |
|---|---|
| Rusted Bolts | 3 |
| Pop Trigger | 15 |
| Tick Pod | 15 |
| Surveyor Vault | 5 |
Stage rewards
| Reward | Quantity |
|---|---|
| Mod Components | 10 |
| Power Rod | 3 |
| Raider Tokens | 10 |
| Light Gun Parts Blueprint | 1 |
Where to farm Stage 1
- Rusted Bolts: industrial and mechanical zones across all maps. Loose loot in the open.
- Pop Trigger: Buried City buildings. The street-level interiors carry these in furniture clusters.
- Tick Pod: Buried City attics; the Village area near Blue Gate also drops them off entity:tick kills.
- Surveyor Vault: hunt entity:surveyor units directly, or open ARC Couriers when they spawn.
Stage 2: Soaring Menaces
Airborne ARC and the entity:wasp family. This stage starts the routes that take you across multiple maps.
Donation requirements
| Item | Quantity |
|---|---|
| Spotter Relay | 10 |
| Expired Respirator | 3 |
| Wasp Driver | 20 |
| Hornet Driver | 15 |
Stage rewards
| Reward | Quantity |
|---|---|
| item:vita-spray | 3 |
| item:photoelectric-cloak | 3 |
| Raider Tokens | 20 |
| Vita Shot Blueprint | 1 |
Where to farm Stage 2
- Spotter Relay: Spaceport (Departure Building West, Vehicle Maintenance) drops these from entity:spotter kills, or pull them off ARC Couriers.
- Expired Respirator: Buried City Hospital is the named loot pool.
- Wasp Driver: Blue Gate (Pilgrim's Peak, Warehouse Complex). Wasps respawn in the area, so a single route loop returns multiple drops.
- Hornet Driver: same Blue Gate routes as the Wasp drops. Run both at once.
Stage 3: Ferocious Foes
Mid-tier elites. The first stage that needs a real loadout. Solo is still possible but a duo or squad doubles the throughput.
Donation requirements
| Item | Quantity |
|---|---|
| ARC Performance Steel | 10 |
| Shredder Gyro | 5 |
| Leaper Pulse Unit | 10 |
| Bastion Cell | 5 |
Stage rewards
| Reward | Quantity |
|---|---|
| Kinetic Converter (weapon mod) | 1 |
| Anvil Splitter (weapon mod) | 3 |
| Raider Tokens | 30 |
| Shotgun Silencer Blueprint | 1 |
Where to farm Stage 3
- ARC Performance Steel: drops from entity:leaper and entity:bastion kills across all maps.
- Shredder Gyro: Stella Montis Lobby area. entity:shredder units patrol the entry zone in clusters of two or three.
- Leaper Pulse Unit: Testing Annex on Dam Battlegrounds and Red Lakes pull the densest Leaper spawns.
- Bastion Cell: Buried City Marano Park is the most reliable spawn route. Spaceport Hidden Bunker also drops them.
Stage 4: Dominant Dangers
Boss-lite enemies. Stage 4 is where soloing becomes hostile. Bring a squad.
Donation requirements
| Item | Quantity |
|---|---|
| ARC Synthetic Resin | 10 |
| Magnetic Accelerator | 10 |
| Rocketeer Driver | 8 |
| Queen Reactor | 3 |
Stage rewards
| Reward | Quantity |
|---|---|
| Bobcat IV (Level 4 Bobcat) | 1 |
| item:wolfpack | 5 |
| Raider Tokens | 40 |
| Bobcat Blueprint | 1 |
Where to farm Stage 4
- ARC Synthetic Resin: Baron Husk encounters on Spaceport, Blue Gate, and Dam Battlegrounds. Recycle the Husk parts for the resin yield.
- Magnetic Accelerator: Stella Montis Assembly. Recycle Magnetron units for the accelerator drop.
- Rocketeer Driver: Testing Annex and Control Tower on Dam Battlegrounds carry entity:rocketeer spawns at high density.
- Queen Reactor: Harvester events on Spaceport and Dam Battlegrounds. The entity:queen only spawns under the Harvester map condition. Strip leg armor first; the reactor drops on a full kill. Bring the ARC Raiders Boss Hunter Build Guide loadout.
Stage 5: Imposing Behemoths
Endgame apex. Matriarch encounters and the Bombardier kills that gate the finale. A full squad with item:hullcracker and item:jupiter is the practical minimum.
Donation requirements
| Item | Quantity |
|---|---|
| Exodus Modules | 5 |
| Geiger Counter | 3 |
| Bombardier Cell | 8 |
| Matriarch Reactor | 3 |
Stage rewards
| Reward | Quantity |
|---|---|
| item:snap-hook | 2 |
| item:aphelion | 1 |
| Raider Tokens | 50 |
| Snap Hook Blueprint | 1 |
Where to farm Stage 5
- Exodus Modules: Stella Montis Assembly Workshop. Recycle Exodus units rather than vendoring them.
- Geiger Counter: Stella Montis Assembly Workshop. These look junk-tier in the inventory and can be sold by accident; do not vendor them before Stage 5 closes.
- Bombardier Cell: Spaceport Hidden Bunker is the entity:bombardier spawn route. The Hullcracker also spawns here, which makes the run worth two donations at once.
- Matriarch Reactor: Dam Battlegrounds Matriarch boss fight under the Harvester condition. Solo is not viable. Bring a full squad with the ARC Raiders Boss Hunter Build Guide loadout.
Completion Bundle
Submitting the Stage 5 final donation closes the project. The cabinet fills, and the rewards drop:
- Howl (emote)
- item:jupiter (Legendary Sniper Rifle)
- Acoustic Guitar (Legendary Quick-Use, cosmetic decor)
- 5x Energy Clip (ammo)
- 300,000 Coins
Plan when you claim the 300,000 Coin reward. Coins can wipe on expedition send-off. If you intend to send your Raider on the next expedition cycle, claim the coins after the send-off decision and convert them to permanent items first.
FAQ
Where is the Trophy Display in ARC Raiders?
It lives in your personal Speranza locker room or quarters. The cabinet sits in your room and visibly fills as you complete each stage. Donations are made through the Projects menu at the same Speranza hub used for Candleberry donations and other community projects.
How do I unlock the Trophy Display Project?
Automatically. Once you reach Speranza on a Raider that lived through the January 27, 2026 Headwinds (1.13.0) patch, the project shows up in your Projects menu. There is no quest gate.
How many stages are there?
Five. Each stage requires four ARC component types donated in fixed quantities and pays up to four staged rewards while you donate.
Is the Trophy Display permanent or limited-time?
Permanent. Embark confirmed there is no expiry and progress carries across expedition resets. You can grind it at your own pace.
Can I lose Trophy Display progress on death?
No. Once items are donated they are locked in. Raw materials in your stash that haven't been donated yet can still be lost in a raid if your Raider dies carrying them, but anything already submitted is safe.
What do I get for finishing the Trophy Display Project?
The Howl emote, the item:jupiter Legendary Sniper, an Acoustic Guitar Legendary Quick-Use cosmetic, 5x Energy Clip, and 300,000 Coins. That's on top of up to 20 per-stage rewards covering blueprints, Raider Tokens, weapon mods, Power Rods, and Mod Components.
How do I get Queen Reactors?
Kill the entity:queen during Harvester events on Spaceport or Dam Battlegrounds. Strip the leg armor first; the reactor drops on a full kill. Plan extracts because Queen events draw rats from across the lobby.
How do I get Matriarch Reactors?
Kill the entity:matriarch boss on Dam Battlegrounds under the Harvester condition. Solo is not viable. Bring a full squad and time the run for the Matriarch spawn window.
Where do I farm Geiger Counters and Exodus Modules?
Both drop from Stella Montis Assembly Workshop. Do not sell either item before donating; they are Stage 5 critical and they look like junk in the inventory.
Can I solo the Trophy Display Project?
Stages 1 to 3 are soloable. Stages 4 and 5 (Queen and Matriarch reactors) realistically require a squad. Plan to grind solo through the early stages, then queue with squad mates for the boss requirements.
Does Trophy Display progress reset between expeditions?
No. Progress is permanent and account-bound. The 300,000 Coin completion reward is granted as coins, which can be wiped on expedition send-off, so claim it strategically.
See Also
- ARC Raiders Headwinds Patch Notes for the patch that introduced the project.
- ARC Raiders Boss Hunter Build Guide for the loadout that finishes Stages 4 and 5.
- ARC Raiders Queen Boss Guide for the Stage 4 Queen Reactor farm.
- ARC Raiders Matriarch Boss Guide for the Stage 5 Matriarch Reactor farm.