Anubis Staff Zoning Fields
by BrokenBuilds Wiki
Witch's Staff (Descura) plus Aspect of Anubis (Hidden Aspect). The lowest-APM S-tier aspect per 32-Fear runner consensus. Place persistent 30 DPS damage fields with every attack and special. Drag and reposition fields with the special.
Build Details
Notes
Fear ceiling: high-Fear capable, S-tier per 32-Fear runner consensus (r/Hades2 thread 1mogi4h). Trades raw burst for forgiving consistency; the recommended high-Fear push aspect for runs that want to outlast the timer rather than race it. Two viable scaling paths. Apollo Omega-Special path: Apollo on Special expands the field radius; chase Apollo's legendary and Double Moonshot hammer. The Apollo+Ares Cut Above duo with Coffin Nails is community-validated for this aspect. Hera flat-damage path: Hera global modifiers stack flat damage on every field tick; Heaven Flourish on the special carries the burst. Keepsake rotation: Adamant Shard (start) -> Iridescent Fan -> Engraved Pin -> Calling Card. Boon priority: Apollo Special or Heaven Strike or Flame Strike (50% on-hit per tick) > Hera flat-damage globals > Aphrodite percentage modifiers > Heaven Flourish on the special. Post-Patch-2 synergy: Tribulation (Moon Water) now activates 'after you take damage' effects multiple times in a row, pairing strongly with the face-tank-inside-fields playstyle. 32-Fear runner consensus calls Anubis the most fun aspect imo, with very few things that don't work.
Arcana Loadout
Keepsake Rotation
Equipment & Class
Witch's Staff
- Unlock
- default starting weapon
- True Name
- Descura
- Description
- Strike with a quick close-range Attack, or long-range Specials and Omega Moves.
- Attack Archetype
- melee + ranged caster
Aspect of Anubis
- Effect
- Hidden Aspect.
- Weapon Slug
- Witch Staff
- Aspect Class
- Hidden
The Sorceress
- Effect
- Your Omega Moves are 20%/25%/30%/35% faster
- Grasp Cost
- 1
- Card Number
- 1
- Rank Up Summary
- Ranks I-IV scale Omega Move speed: 20% / 25% / 30% / 35% faster.
The Wayward Son
- Effect
- After exiting a Location, restore 3/4/5/6 Health
- Grasp Cost
- 1
- Card Number
- 2
- Rank Up Summary
- Ranks I-IV scale Health restored on Location exit: 3 / 4 / 5 / 6.
Persistence
- Effect
- +20/30/40/50 Health and +20/30/40/50 Magick
- Grasp Cost
- 2
- Card Number
- 7
- Rank Up Summary
- Ranks I-IV scale Health and MagickUp: +20 / +30 / +40 / +50 each.
The Swift Runner
- Effect
- Sprint 5%/7%/10%/13% faster, pass through most foes
- Grasp Cost
- 1
- Card Number
- 11
Death
- Effect
- +1/2/3/4 Death Defiance
- Grasp Cost
- 4
- Card Number
- 12
- Rank Up Summary
- Ranks I-IV scale Death Defiance charges granted: +1 / +2 / +3 / +4.
Origination
- Effect
- +25%/38%/50%/63% damage to foes with at least 2 curses
- Grasp Cost
- 5
- Card Number
- 14
Strength
- Effect
- While at 0 Death Defiance, take -20%/30%/40%/50% damage, deal +20%
- Grasp Cost
- 4
- Card Number
- 23
The Fates
- Effect
- Start each night with +2/3/4/5 Change of Fate
- Grasp Cost
- 0
- Card Number
- 21
- Rank Up Summary
- Ranks I-IV scale Change of Fate: +2 / +3 / +4 / +5.
- Awakening Condition
- Activate all surrounding Cards.
The Champions
- Effect
- +1/2/3/4 Change of Fate; alter Boons and certain choices
- Grasp Cost
- 4
- Card Number
- 22
- Rank Up Summary
- Ranks I-IV scale Change of Fate (with Boon-altering scope): +1 / +2 / +3 / +4.
Adamant Shard
- Giver
- Hephaestus
- Effect
- Hephaestus boons offered + rarify Hephaestus boons
Iridescent Fan
- Giver
- Hera
- Effect
- Hera boons offered + rarify Hera boons
Engraved Pin
- Giver
- Moros
- Effect
- Become Doomed on first fall; clear for 30/45/60/90 Healing
Calling Card
- Giver
- Zagreus
- Effect
- Rarify Olympian blessings up to 2/4/6/8 times