Enshrouded Patch Notes: Latest Update and Full Version History
The live version is 0.9.1.2 (Hotfix #42, June 29, 2026). Every patch back to Early Access launch, what each one changed, and what it means for your build.
TL;DR
- Live version: 0.9.1.2. Hotfix #42 set it on June 29, 2026 (revision 1076226).
- Hotfix #42 was localization work. No balance changes, no stat changes, no shader recompile.
- The last patch that moved combat math was Update 8, Forging the Path, on April 21, 2026. Every build, tier list, and calculator here is tuned against it.
- 1.0 leaves Early Access on October 15, 2026 on PC and PlayStation 5. Xbox Series X|S follows in Spring 2027.
Latest update: Hotfix #42
| Field | Value |
|---|---|
| Version | 0.9.1.2 |
| Released | June 29, 2026 |
| Revision | 1076226 |
| Type | Localization |
Keen updated the bug report, feedback, and community space links for Simplified Chinese, Traditional Chinese, Japanese, and Korean. That is the whole changelog. The patch modifies no shaders, so there is no recompile on first launch, and dedicated servers do not need updating.
What it means for your build: nothing. Weapon and armor stats, skill node values, the mitigation cap, and every archetype ranking sit exactly where Update 8 left them, and so does every entry in our best builds list.
The patch that still sets the meta: Update 8, Forging the Path
Forging the Path shipped April 21, 2026 as version 0.9.1.0. It is the last time Keen touched combat numbers, and four of its changes carry most of the weight.
Damage mitigation cap raised from 60% to 80%. Heavy armor and stacked Constitution went from a cushion to a wall, which is what pushed item:tank up the ladder and put one-handed sword and shield back in the conversation with two-handed profiles. Our class tier list still runs on that order.
Skill tree rework. More than 80 skills became upgradable, 20-plus new nodes went in, cross-class paths opened, and item:double-jump-117 moved to the center of the tree. The point budget did not grow to match. Builds that used to carry a full damage cluster plus a few quality-of-life picks now have to pick one. Bow builds felt this hardest. The notes list no bow damage cut, but item:ranger leans on stacked multipliers that no longer fit in a single tree, and post-patch it takes visibly more arrows to drop the same mob.
tool:skill-tree
Focus and heavy attacks on melee. Melee weapons gained a Focus resource with weapon-specific special abilities. Heavy attacks deal double damage and apply double stun. Two-handed axes, hammers, and greatswords all got rebuilt attack chains, which reset the pre-Update-8 assumption that two-handed was the only serious melee slot.
Wand buffs. More range, 20% more durability, and a wider Fireball I explosion radius. Wands were already the efficient caster option after Update 7 gave them passive mana regeneration and let them pair with a shield. Update 8 widened the gap over staves, which are still waiting on their special ability.
The rest is systems work: gear-perk runes across armor, wards, shields, rings, pickaxes, and wood axes, split into Blacksmith, Huntress, and Alchemist lines for warrior, ranger, and mage gear; Item Sets; the Quick Stack Station and Material Catalog; the first version of Adventure Sharing with a craftable camera; enemy awareness states that let mobs occasionally dodge arrows and spells; a Springlands visual rework; class-specific meat skewers. item:updraft-165 now charges before it lifts, trading instant flight for 15% more max height, and it remains the change players complain about most.
Everything since: the Update 8 hotfix train
Four months of stabilization, no balance.
| Patch | Version | Date | What shipped |
|---|---|---|---|
| Hotfix #42 | 0.9.1.2 | June 29, 2026 | Localization links for Chinese, Japanese, and Korean |
| Hotfix #41 | 0.9.1.2 | May 11, 2026 | VFX crash fix, dodge-roll stutter fix, wider crash instrumentation |
| Hotfix #40 | 0.9.1.1 | May 6, 2026 | Lakeside base rubberbanding fix, mining animation and audio resync |
| Patch 14 | 0.9.1.1 | April 29, 2026 | Crash fixes plus a batch of item and skill corrections |
| Hotfix #39 | 0.9.1.0 | April 23, 2026 | Launch-week stabilization |
| Hotfix #38 | 0.9.1.0 | April 22, 2026 | Launch-week stabilization |
| Hotfix #37 | 0.9.1.0 | April 21, 2026 | Day-of release stabilization |
Patch 14 is the only one on that list worth reading twice. It corrected the item:necromancer-23 mana cost, the parry power on the item:guard-of-the-north-sword, the item level on the item:sunpiercer-shield, the Summoning Staff tooltip, and the Bow Special Ability animation. Item level decides a shield's stat rolls, so a Sunpiercer that looked underpowered before April 29 is worth pulling back out of the chest. Patch 14 also cleared an item:inner-fires-129 bug that was eating Shroud time, an item-set XP fault, an enemy stun-while-blocking bug, and a skill unlearn chain fault that could strand points.
Hotfix #41's dodge-roll fix is the other one with any feel to it. Rolling while stationary used to stutter. item:assassin and item:survivor both live on roll-cancel patterns, so both play cleaner now, though no i-frame count or frame data changed.
Before Update 8
| Update | Version | Date | Headline |
|---|---|---|---|
| Patch 13 + Hotfix 35 | 0.9.0.4 | January 22 and 26, 2026 | Blood Rose vanity outfit, spell and animation work, Adventure Sharing teased |
| Patches 10 to 12 | 0.9.0.1 to 0.9.0.3 | November 13 to December 16, 2025 | Wake of Water bug fixes and balance |
| Wake of Water (Update 7) | 0.9.0.0 | November 10, 2025 | Veilwater Basin, water physics, fishing, level cap 45, wand rework |
| Thralls of Twilight (Update 6) | 0.8.1.0 | May 13, 2025 | New enemy types and dungeon content |
| Pact of the Flame (Update 5) | 0.8.0.0 | January 28, 2025 | Flame Altar progression overhaul |
| Souls of the Frozen Frontier (Update 4) | 0.7.4.0 | November 5, 2024 | Albaneve Summits, weather, taming and pets, level cap 35 |
| Back to the Shroud (Update 3) | 0.7.3.0 | July 29, 2024 | Shroud system rework |
| Melodies of the Mire (Update 2) | 0.7.2.0 | June 5, 2024 | Blackmire, daggers, instruments, transmog |
| Hollow Halls (Update 1) | 0.7.1.0 | March 26, 2024 | First content patch: dungeons, enemy variants, balance |
| Early Access launch | 0.7.0.0 | January 24, 2024 | Steam Early Access |
Update 7 is the other patch in that list that still shows up in build decisions. Giving wands passive mana regeneration and letting them sit alongside a shield is what turned item:battlemage from a curiosity into a top pick, and the jump to level 45 set the point budget that Update 8 later made so tight. Our Battlemage build guide is still built around that pairing.
What comes next
Keen confirmed on June 25, 2026 that Enshrouded exits Early Access on October 15, 2026, launching 1.0 on PC and PlayStation 5 the same day. Xbox Series X|S moves to Spring 2027, with Keen's CEO citing the PS5 and PS5 Pro quality bar as the reason for giving the port extra months. Our 1.0 release date page tracks the platform split and everything Keen has said about the launch.
Plan against that date rather than against rumors. Update 8 reordered the archetype rankings on the strength of one cap change and one tree rework, so gear farmed for today's exact numbers is the one investment worth holding loosely. Map knowledge, Flame Altar levels, and finished bases survive any patch note.
Until October 15, 0.9.1.2 is the game. When the 1.0 notes land, they lead this page.