Should You Kill Vidar? (Spread Your Wings)

By BrokenBuilds Wiki5 min readUpdated

Should You Kill Vidar?

You can't personally execute entity:vidar in Spread Your Wings. The quest never puts a blade in your hand for him. The real decision is whether you protect him and cut down the Children of Morrigan, or surrender him to the Crows and take their mark as a Hatchling. For most players, protect Vidar. You keep your independence, you break the cult's hold instead of joining it, and you still walk away with a full Crow armor set and two Collateral Blades.

What the choice actually is

Spread Your Wings starts when you free Vidar from a bandit cage southeast of Roscree, using a key from a crate nearby. He asks you to meet him at the ruined village of Roscree, and that is where the Children of Morrigan, the Crows, step out of the shadows. They tell their version: Vidar killed his own family, and they want him as a bargaining chip to trade to a Wyrd researcher. Vidar says they are lying. The game gives you no way to confirm either account. It is one man's word against a cult's, and you pick a side on the spot.

There is no third path where you strike Vidar down yourself. "Killing Vidar" in practice means handing him to the Crows, who take him away. The only blood you draw in this quest comes from the other choice, when you put down their leader, Self.

Side with Vidar and the Crows attack. Vidar fights at your side, and the encounter is not a hard one for a mid-game character. Kill Self and the rest, loot the bodies, and you leave with Self's Crow armor set (mask, tunic, talons, breeches, and boots), two Collateral Blades, and 750 XP. The Crow set leans toward melee critical hits, so it pays off on a fast, aggressive build.

This path opens the follow-up quest, A Crow Left of a Murder. From there you can keep working with Vidar to strip the Crows' influence out of Avalon, or refuse his next offer and close his line on your own terms. Either way you leave the Children of Morrigan weaker, and you never answer to them.

Turn Vidar in

Hand Vidar over and the Crows take him. Self inducts you as a Hatchling, the lowest rank in the Children of Morrigan, and gives you the Hatchling armor set (mask, garb, talons, breeches, and boots) plus 750 XP. Your superior, Luth, sends you to clear bandits from a watchtower for your first job, and the questline continues as No Place for Strays.

This is the assassin's road. The Children of Morrigan run smuggling, politics, and contract killing, and they sell all of it as keeping Avalon in balance. If you are building a stealth crit character, or you simply want the membership and the contracts that come with it, joining them fits. You trade Vidar and your independence for a place in the order.

Is Vidar worth saving?

Vidar is not a clean victim, and the quest makes sure you know it. The Crows accuse him of murdering his own family, and even on the path where you protect him, he shows he will turn on his own people to get what he wants. The Children of Morrigan, for all their menace, present themselves plainly: an order holding the region together from the shadows. Neither side is the honest one. You are choosing which kind of operator you would rather owe nothing to.

That is why protecting him still comes out ahead. You are not saving a saint. You are refusing to be conscripted. Siding with Vidar keeps you outside the chain of command, ends with the Crows' grip loosened, and hands you the better loot in the bargain.

The verdict

Protect VidarTurn Vidar in
Immediate resultFight and kill Self and the CrowsVidar taken; you join as a Hatchling
RewardsCrow armor set, 2x Collateral Blade, 750 XPHatchling armor set, 750 XP
Gear focusMelee critical hitsStealth assassin
Follow-up questA Crow Left of a MurderNo Place for Strays
Faction outcomeCrows weakened, you stay independentYou serve the Children of Morrigan
Best forMost players, freedom-first runsAssassin roleplay, stealth builds

Protect Vidar unless you are set on building an assassin or playing from inside the cult. You give up nothing in gear, the fight is manageable, and you finish with the Children of Morrigan's hold on Avalon broken rather than reinforced.

For the full quest walkthrough and a closer look at both factions, see the Spread Your Wings quest guide. For how this decision fits Avalon's other branching choices, see the choices and endings hub and the walkthrough.