Tainted Grail: The Fall of Avalon Overview: Platforms, Updates, and Is It Worth It

What the game is, where to play it, the current version, and who it is for.

By BrokenBuilds Wiki6 min readUpdated

Tainted Grail: The Fall of Avalon, Is It Worth Playing in 2026?

Tainted Grail: The Fall of Avalon is a first-person open-world action RPG from Awaken Realms, available on PC (Steam and GOG), PlayStation 5, and Xbox Series X/S. The current live version is v1.23a, released on May 28, 2026, one year and one day after the 1.0 launch. If you want a dark fantasy RPG with classless character building, heavy branching quests, and a world you can actually break with your choices, this is one of the best of its kind right now. The 88% positive Steam rating across nearly 32,000 reviews is earned, and a million-plus players have bought in. The short answer is yes, it is worth your time.

The longer answer depends on what you want out of an RPG, so here is who should play it and who should wait.

What the game actually is

You play a prisoner who escapes the Island Asylum and lands in Avalon, the same Arthurian Avalon you half-remember, except Arthur is dead, the land is rotting under a corruption called the Wyrdness, and the Round Table has fractured into rival factions. The story tracks the recovery of pieces of King Arthur's soul through three large regions: Horns of the South for Act 1, Cuanacht for Act 2, and Forlorn Swords for Act 3. This is post-Arthurian Avalon, not the storybook version. Every settlement has a grudge, and most quests end with a choice that someone is going to hate you for.

The combat is first-person and physical. You swing weapons, block with shields, cast spells from wands, and dash to reposition. There is no class select at the start. You build your character by spending points into attributes and skill trees, so you can run a pure entity:mage, a entity:sword-and-shield tank, a stealth entity:assassin-stealth, or a entity:battlemage-spellsword that mixes spells and steel. Armor weight changes everything: light armor gives you three dashes and a speed bonus, heavy armor drops you to a single dash and slows you down. That single system shapes how every build feels in a fight.

Platforms and where to buy

The game shipped into Steam Early Access on March 31, 2023, and stayed there for two years while Awaken Realms built out the world. The 1.0 release landed on May 23, 2025, on both Steam and GOG. The console versions arrived in December 2025 alongside the Sanctuary of Sarras expansion, so PS5 and Xbox Series X/S players got a more complete game on day one than PC players did at launch.

On Steam and GOG you can buy the base game, the Supporters Pack (which adds the Golden Horse Armor, a digital artbook, and the soundtrack), or the Excalibur Edition that bundles the base game with the Supporters Pack and the Sanctuary of Sarras DLC at a small discount. The Sanctuary of Sarras expansion is the one paid add-on and runs cheap for what it gives you: a new region, new quests, and a new skill tree.

A note for Xbox players hunting a free route in: the game is a one-time purchase, not a Game Pass title. Plenty of people search for it on Game Pass, but you buy this one outright.

The update cadence is the real selling point

Most RPGs ship and go quiet. Awaken Realms did the opposite. In the year since 1.0, the game reached its 23rd named version, shipped seven free DLC drops, and added one paid expansion. That is a genuinely fast pace for a single-purchase RPG, and the updates have been substantive rather than cosmetic.

The standouts: version 1.1 in September 2025 was a large content update. Version 1.15 in December 2025 brought the Sanctuary of Sarras expansion and the console launch together. Version 1.20 in March 2026 reworked balance and added content, and it pulled nearly 4,000 thumbs-up on Steam, one of the most warmly received patches of the year. Days later, Bonus Content #2 dropped 21 new weapons for free. April brought Merlin's Tomb, a new explorable area, also free. May added Challenge Mode for players who wanted the game to hit harder, then capped the year with the one-year anniversary content. Active development is confirmed through mid-2026, so anyone buying in now is buying a game that is still growing.

That cadence also means systems get fixed and expanded mid-life. The fishing system was reworked in an early patch with 29 new fish. The Blacksmith Table gained stash access so you stopped hauling raw materials around. Shops and crafting got rebalanced more than once. The version you play in 2026 is markedly better than the one that launched.

Who should play it, and who should wait

Buy it now if you like RPGs where your decisions stick. The choices here are deliberately grey. Siding with the Southern rebellion or with Kamelot reshapes who lives, who helps you, and how hard the back half of the game fights you. Whether you spare a doomed necromancer or take his loot changes what gear you walk away with. The endings number around a dozen and all hinge on what you do with Arthur's soul at the very end. If that kind of consequence appeals to you, this is a strong recommendation, easily a 40-to-60-hour first run with reasons to replay.

Buy it now if you want a build-driven combat RPG with real flexibility. The classless system rewards experimentation, and respec potions exist but are scarce, so your early choices carry weight without being permanent traps.

Hold off only if you bounce off first-person melee or if you need a tightly guided, single-track story. Avalon hands you a map, a few threads, and a lot of rope. The game trusts you to find your own way through, which is the point, but it is not a game that holds your hand.

For a wider view of where this fits among other RPGs we cover, the best builds page breaks down the strongest character archetypes, and the walkthrough hub maps the quests region by region.