Tainted Grail New Game Plus and Ascension Guide

By BrokenBuilds Wiki6 min readUpdated

TL;DR

New Game Plus is the endgame loop in Tainted Grail: The Fall of Avalon, and it unlocks the moment the final main quest ends and the credits roll. You keep your character level, attribute points, skill points, and your entire inventory. The world, your quests, your King's Powers, and your learned recipes all reset. Every cycle strips 50 armor from your character and stocks the loot pool with gear roughly 10 item levels stronger, so each loop is a re-gear and re-spec exercise. There is no cycle cap. Finish your build before you start, because the run begins back in the Island Asylum cell with your King's Soul powers gone until you reclaim them.

This is the game's ascension ladder. Each NG+ level is one rung. The math below tells you how steep each rung gets and how to climb it.

How to start New Game Plus

NG+ arrived in the Patch 1.1 update on September 9, 2025. When the final main story quest concludes and the credits finish, the game offers a choice: continue your current save, or roll straight into NG+. If you decline, the option stays open. You can start a new cycle later from the Main Menu or the Pause Menu whenever you are ready.

Starting a cycle drops your character back in the Island Asylum prison cell where the game opened. The world rebuilds around you from scratch. Your gear and your numbers come with you. The map and the story do not.

What carries over

Everything that defines your character as a build survives the reset:

  • Character level and attribute points. Your Strength, Endurance, Dexterity, Spirituality, Practicality, and Perception spread is intact.
  • Skill points, with any points spent in the secret trees refunded back to you to re-allocate.
  • The Sarras skill tree.
  • Your full inventory: equipment, consumables, crafting materials, and money.

You walk into the asylum cell at full power, minus the King's Soul layer, carrying the same gold and the same packed inventory you ended the previous run with.

What resets

The world treats you as new even though you are not:

  • World stage, the map, and every quest. You run the campaign again.
  • King's Powers and access to any location gated behind the King's Soul.
  • Learned recipes, so your crafting list starts empty.
  • Secret-tree progress (the points return to your pool, but the tree itself is cleared).
  • Keys, journals, and letters, plus other readable items.
  • Active buffs.

The reset that bites hardest is the King's Soul. You start with skill points banked but your King's-Soul-gated powers locked until you reclaim the soul during the run. One player at level 78 with fully upgraded gear reported getting one-shot in early NG+ before re-acquiring the soul tree. Bank the points, expect a brutal opening stretch, and prioritize the path back to that power. If you are still settling your campaign decisions before the credits, our endings guide lays out which finale you are walking away from.

The difficulty ladder

Each cycle leans on the same two levers. Your armor drops, and the gear you find climbs.

The armor debuff is cumulative at 50 armor per NG+ level:

CycleArmor debuff
NG+1-50
NG+2-100
NG+3-150
NG+4-200

The pattern holds at 50 more per level with no hard cap. Enemies also gain enhanced stats and higher status resistances on every cycle, so the crowd-control and damage-over-time tools that carried your first playthrough land softer the deeper you go.

The counterweight is loot. Items you find and craft in a new cycle arrive with improved base stats, roughly a 10-item-level jump over the previous pool. Rewards improve broadly, and a handful of enemies drop more. Your old gear is not future-proof. The cycle's fresh loot pool outscales whatever you carried in, which is the whole reason you keep re-equipping instead of riding one set forever. Re-rolling endgame gear leans on the same recipe knowledge you rebuild each loop, so our crafting guide is worth a second pass once recipes reset.

The armor cap and the crit rebalance

Patch 1.1 set a hard cap on player armor at 95% mitigation. The same patch removed nearly all crit-chance gain from items, because stacking to 100% crit had become trivial and broke NG+ balance. Items that lost crit had their upgrade levels reset and the resources you spent on them refunded.

These two changes work with the per-cycle armor debuff as one system. The 95% ceiling means you cannot simply out-stack the difficulty, and the -50 per cycle keeps pushing you down off that ceiling as the cycles climb. That is why re-gearing matters every loop. You are constantly fighting to claw mitigation back up toward the cap with the cycle's stronger gear while the debuff drags it down. The exact percentage depends on the numbers in your save, but the principle holds. The higher the cycle, the harder it is to hold the wall.

One detail keeps your armor honest. Equipping an item without meeting its attribute requirement cuts its bonuses. A piece that grants 9 armor delivers only 4.5 if you lack the required Strength or Endurance. When you re-spec for a harder cycle, keep your attribute requirements met or you forfeit half the armor value you thought you had.

Stacking bonuses to re-collect every cycle

A few rewards are re-collectable on each loop and stack on top of what you earned before. Hunt them down on every cycle, including the loops after your first:

  • The starting bonus.
  • Druid shrine bestowments, specifically the bestowment itself, not the temporary favor buff.
  • The Shrines of the Beasts.

These are the permanent gains that offset the armor debuff over time. Skip them and you are climbing the ladder with one hand.

When to start, and how to re-spec

Finish your build first. NG+ is not the place to experiment with half a kit. Lock in the attribute spread, the weapon, and the tree investment you want, bank your skill points, and walk into the cycle knowing exactly what you are rebuilding toward once the King's Soul comes back online. If you are still deciding which kit to lock in, the class tier list ranks every archetype for how well it holds up as the cycles climb.

Then plan the re-spec before you commit. Because the secret-tree points refund on every cycle and the King's Soul resets, each loop is a chance to retune for the threats ahead, leaning harder into mitigation, status pressure, or raw damage as the enemy resistances climb. A mitigation-first spread like the

Build: 80fe9db5914f

survives the brutal opening stretch best while you chase the soul tree back. Map the allocation in our skill-tree planner first, share the build, and bring it into the run already decided. The opening stretch of every cycle is too punishing to spend it guessing.