Rogue Trader Achievement and Trophy Guide
Warhammer 40,000: Rogue Trader carries 106 achievements across the base game and its two story expansions, Void Shadows and Lex Imperialis. About 38 of them can be permanently locked out by a single choice or a dead companion, 11 demand Daring difficulty or higher, and roughly 25 stay hidden until you trigger them. Plan one careful Daring run with all the missable beats mapped, then mop up the grind and combat feats on a second pass. That is the fastest route to 100 percent. Every percentage here is the Steam global unlock rate, the cleanest read on which feats players actually reach.
The structure: what you are signing up for
The achievement list splits four ways, and each group needs a different mindset.
Story completions are free. Finishing the Prologue gives you Conspiracy (74.9 percent unlock), and each chapter conclusion grants its own: Stolen Star, Trade Empire, Commorragh Survivors, Expanse Calamity, and Grand Finale at the ending.
Missable choices are the heart of the list. Around 38 achievements hinge on a dialogue option, a surviving NPC, or a quest path you cannot revisit, so most of the work in a 100 percent run is keeping the right people alive and picking the right line at the right moment.
Difficulty-gated feats require Daring or above, eleven in all, with one sitting at the top of the mountain.
Hidden achievements number around 25. Their descriptions stay masked until unlock, which is why a checklist matters.
Void Shadows and Lex Imperialis each bolt on a cluster of combat and story unlocks. If you own both expansions, fold their objectives into the same run rather than saving them for later.
The rarest achievements, ranked by who actually gets them
These are the unlock rates that separate a finished run from a finished platinum.
| Achievement | Unlock % | What it asks |
|---|---|---|
| Release the Hound! | 0.5% | Cyber-Mastiff bites 7 different enemies in one turn (Daring+) |
| It Itches! | 0.5% | Catch the freight-line rash and never cure it |
| Precise Defence | 0.5% | Destroy 30 torpedoes across all void combats |
| "There Is Only War..." | 0.7% | Finish the game in Grim Darkness mode |
| Valuable Player | 0.8% | Kill 3 enemies with Obstruct Vision in one fight (Daring+) |
| Chaos Incarnate | 1.2% | Reach Heretical Votary and beat the game on Daring+ |
| Fool Me Once | 1.3% | Catch every impostor at the Thassera masquerade |
| Oath to the Stars | 1.3% | Destroy the Yoke after the final battle |
| Pack Animal | 1.5% | Equip four familiars across the party at once |
"There Is Only War..." is the headline trophy: Grim Darkness is the highest difficulty setting, and only seven players in a thousand have cleared it. Precise Defence and Release the Hound! sit beside it for a different reason. They ask for behavior most people never plan, torpedo interception across an entire campaign or a single Cyber-Mastiff turn that chains seven bites.
Missable run: protect these as you go
Several of the most-searched headaches come from companions dying or quests branching. Bring the right people to the right scene.
The Possessed Ship (22.4 percent) wants you to recruit Nomos, the ship's machine spirit. Collect the hidden caches on Kiava Gamma and Dargonus, treat him well, and never kill or purge him. Lose Nomos and you also lose How Did It All End? (12.9 percent), which needs him alive at the conclusion to absorb the C'tan Shard.
Whodunit? (21.6 percent) requires entity:argentaArgenta in your party during the key Chapter 3 moments in the Dark City so her confession about Theodora's death can fire. Leave her behind and it never triggers.
Trolley Problem (9.4 percent, Void Shadows) hides behind an earlier kill: do not kill Jinevra in Act II of the freight-line questline, because her death locks you out of saving Captain Klein later.
Stay Away From My Psykers! (11.7 percent, Void Shadows) needs every Astropath alive through the telepathic ritual. You Were Warned (3.8 percent) on the same ritual wants entity:idiraIdira specifically as your assistant.
Burning Inheritance and This Is a Job for the Lord Captain! are mutually exclusive on Castel in Chapter 2; one run gets exactly one. Burning Inheritance wants you to arrive discreetly with entity:abelardAbelard, investigate the funeral, expose Fidelio's identity, and hand the inheritance to Adelia with the iconoclast line. The other comes from volunteering to walk the sewers yourself when companions refuse.
It Itches! (0.5 percent) is pure restraint: catch the suspicious rash on the freight line and resist curing it for the entire rest of the game. Cure it once and it is gone for that save.
Difficulty-gated: the Daring tax
Eleven achievements demand Daring or above, so a 100 percent run is a Daring run by default. Bank these along the way.
Don't Touch This (17 percent) sits at the end of the Prologue: keep the Chaos Spawn from eating any cultist. Aviation Saviour (12 percent, Void Shadows) protects every shuttle at the end of Chapter 1. Overcome and Overpower (6.5 percent) is the clean clear of the whole game on Daring+.
The conviction trio rewards a committed alignment. Deepest Conviction (4 percent) needs any Conviction at Zealot rank on Daring+. The three Votary endings split by path: The Emperor's Servant (Dogmatic, 2.6 percent), Merciful Soul (Iconoclast, 3.8 percent), and Chaos Incarnate (Heretical, 1.2 percent). Pick a lane at the start and hold it.
Lex Imperialis adds combat puzzles on Daring+. Friendly Warp-Fire (4.6 percent) wants you to down a companion with friendly fire in the Warp Relay, A Little Too Crowded (1.7 percent) needs 15 creatures present at once in the Extrapolation area, Valuable Player (0.8 percent) asks for three Obstruct Vision kills in one fight, and Release the Hound! (0.5 percent) wants a seven-target Cyber-Mastiff turn.
Hidden achievements worth knowing in advance
Knee-Deep in Chaos (2.3 percent) is the full heresy commitment: pick up the Chaos Blade fragments in the Prologue and Chapter 1, use the blade with the High Factotum, bank Heretical conviction, side with Chaos against the Inquisitor in Chapter 4, and choose the Chaos option at the Eufrates II ending. One deviation breaks the chain.
Mysteries of the Ecclesiarchy (10.9 percent, Void Shadows) is three sanctum puzzles in early Chapter 2: solve the orb riddle, identify the confession sources, and spell FURIA by standing five party members on the pressure plates.
Sweet Perdition (4.5 percent) follows the second Commorragh arena fight. Choose the embrace option with the assassin and pass a chain of skill tests: Awareness, Agility, Willpower, Lore, Carouse, Demolition, and Strength.
Thank You for Waiting (2.8 percent) is the troll achievement: queue at the Administratum, pick the patience line, and keep picking it until the agent finally sees you. Frog Trader (13.7 percent) is the golden xenos idol hidden on a rocky world in Khepri's Cradle during Chapter 4, and The Not-So-Bottomless Pit (10.1 percent) needs a psyker Rogue Trader to tame the chasm anomaly in the Speculo system through a Force test.
DLC clusters: Void Shadows and Lex Imperialis
Void Shadows leans into void combat and the freight line. Best Pilots in the Sector (10.6 percent) wants four ships killed with attack craft, Death Waltz (29.4 percent) kills three enemies in one turn with that ability, and Slumdog Overlord (24.4 percent) asks you to decide the freight line's fate. Malum Se Ipsum Devorat (2.7 percent) is the clever one: reflect the Magus's own attack back to kill him.
Lex Imperialis brings a tank. Tank You! (4.3 percent) hits seven enemies with one tank shot, Of Course I Know What I'm Doing! (2.6 percent) lets you pilot it personally after beating Captain Walz, and Collateral Damage (3 percent) downs a companion with a tank shot. Pack Animal (1.5 percent) wants four familiars equipped across the team, which needs rank 2 archetypes with the Watcher specialization to open the slots. A Slight Sting (6.2 percent) is the Sans-Coeur board: activate the xeno-artifacts, read every journal through the Endurance tests, then unlock the spherical prison.
The grind and combat feats
A handful of achievements just need volume, and they fall out of a full Daring run on their own. Doom Trader (28.4 percent) counts 500 critical hits, Too Fast to Die (13.9 percent) counts 500 dodges, and Precise Defence (0.5 percent) counts 30 destroyed torpedoes, so prioritize torpedo interception in void fights you would otherwise skip. Pentakill (44.7 percent) and Fear Not Obliteration (36.3 percent) reward big single hits, five kills at once and 100-plus damage in one blow. Master of Trade (10.6 percent) closes 20 trade contracts, and Silver-Tongued Diplomat (8.4 percent) talks your way out of seven combats.
Map the missables, lock your conviction, run it on Daring, and keep Nomos alive. Everything else comes down to remembering to swing the tank at a crowd. Our best builds hub covers the archetypes that make the combat feats trivial, and the beginner guide walks through conviction and difficulty before you commit a 60-hour save.