Mewgenics Patch 1.0.20941: Status Immunity Becomes Reliable
Status-immunity items now purge on application, the Hexagram Sigil gets its Magic Damage Up exception, and undroppable items return to the pool.
v1.0.20941By BrokenBuilds WikiUpdated
What Changed
- All Status Immunity effects now purge their relevant statuses on application, fixing the init-order dependency.
- Status Immunity now catches several additional status application paths.
- Empty Sack, Scrap Bag, and Lucky Coin rarity misspelling fixed; they appear in rarity-specific pools.
- Five additional items had a rarity-set bug fixed and are no longer undroppable.
- Metal Coat now works on items with a break chance, such as the Bone Club.
- Hexagram Sigil Buff Immunity now has an exception for Magic Damage Up.
- Bloody Soul Claw now heals the wielder on kill instead of the attacked target.
- Eternal Health+ no longer caps the luck it grants.
- Stone Breath upgrade correctly reduces its cost.
- Two Dybbuk softlocks fixed; lost-cat family tree crash fixed.
- Arthur banned from Forbidden Famine; hovering shows health and statuses on the portrait and turn-order UI.
Build Impact
- Status Immunity now fires reliably, so immunity items like Tinfoil Hat block disorder-applied debuffs every time, strengthening defensive packages.
- Bloody Soul Claw heals the wielder on kill, restoring lifesteal setups that were leaking health to enemies.
- Hexagram Sigil's Magic Damage Up exception restores a magic-scaling line for Magic Damage Up stacking builds.
- No collar stats or formulas moved, so published builds keep their numbers.