Hades II Boss Guide Hub

The Underworld and Surface boss roster with build-specific counter recommendations

By BrokenBuilds Wiki6 min readUpdated

Hades II Boss Guide Hub (Post-Launch Patch 2)

A Hades II run ends one of two ways: at Chronos in the Tartarus Deeps, or at Typhon on the summit of Olympus. Between those bookends sit five regional gatekeepers, each of which rewards a different weapon and aspect choice. The eight named meta builds the post-1.0 community runs are not equally good against every boss. Pick wrong and a 60-Fear push falls apart in Oceanus. Pick right and Chronos phase 2 dies inside fifteen seconds.

TL;DR

Hecate, the early-Underworld gatekeeper, falls to room-clear builds, with item:aspect-of-moros or item:aspect-of-circe handling her cleanly. Scylla in Oceanus punishes slow weapons; item:aspect-of-nyx on the item:black-coat and the auto-aim of item:aspect-of-pan handle her dash phases. Polyphemus is the item:aspect-of-moros showcase fight thanks to his long stationary windups. Chronos splits cleanly across two phases: phase 1 belongs to item:aspect-of-anubis zoning, phase 2 belongs to item:aspect-of-charon omega-cast loops. On the Surface, Eris answers to dash-coverage tools, Prometheus rewards pre-channeled detonations, and Typhon converts into a stationary DPS check that item:aspect-of-charon and item:aspect-of-moros both delete in one or two cycles.

The Underworld Path

Hecate (Erebus)

Hecate is the Headmistress of the Crossroads and the first major fight in any Underworld run. She is also the encounter most new pushes lose to, because her wand-spin patterns demand consistent damage on a moving target rather than burst windows. The fight is the run's first real test of whether a build can sustain pressure without a stationary punish phase.

Bring item:aspect-of-moros for the room-clear path: the item:umbral-flames omega-special charge fits cleanly between her cast tells, and stored ghost hits detonate on her shield drops. For higher-Fear pushes, item:aspect-of-circe on the item:witch-staff is the safer answer; homing omega-cast orbs track her through the spin patterns without ever forcing Melinoe into close range.

Scylla (Oceanus)

The Oceanus arena gives Scylla the entire pool to swim through, which makes her one of the most movement-heavy bosses in the run. Slow base swings get punished. Anything that demands stationary channel time gets punished harder.

Use item:aspect-of-nyx on the item:black-coat: the Nightspawn duplicates land hits while Melinoe sprints between repositions, which is exactly the rhythm Scylla forces. item:aspect-of-pan is the alternate pick when the run rolls Apollo on Special, because the auto-aim cuts through her dash arcs without manual tracking.

Polyphemus (Fields of Mourning)

Polyphemus is the item:aspect-of-moros matchup of the Underworld. He holds still through his roar windup, which is the exact 3-second window the item:umbral-flames omega-special needs to charge. Pre-channel before he opens his mouth, mash attack as the roar starts, and the stored detonations wipe most of his bar in a single window.

item:aspect-of-charon also performs here: drop the cast at his standing position, charge omega-special on the pin, and the three shockwaves overlap on his hitbox. item:aspect-of-nergal is the face-tank option for runs that took Vow of Forfeit, since Polyphemus's slam patterns trade cleanly into Berserk stack windows.

Chronos (Tartarus Deeps)

Chronos is two fights stitched together. Phase 1 is movement-heavy, with teleports and AoE patterns that punish anyone trying to plant feet. Phase 2 is the opposite: long stationary punishment windows where a charged build dumps its full damage profile.

For phase 1, item:aspect-of-charon is the worst matchup in the meta because the slow base swings and channel-locked omega-special both fight against constant repositioning. item:aspect-of-anubis on the item:witch-staff is the more forgiving answer; the persistent damage fields tick on Chronos as he teleports through them, and Melinoe's only job is to dodge.

Phase 2 inverts everything. Chronos stops moving long enough that the Charon Omega-Cast Launcher converts the fight into a sub-15-second sequence per the build's documented best matchup. Medea Speed-Crit on the item:argent-skull also dominates phase 2 thanks to the 90% baseline attack and special bonuses scaling on top of any boon set.

The Surface Path

Eris

Eris is the Surface counterpart to Scylla in pacing: dash-heavy, with phase tells that close her hitbox window quickly. Manual aiming on a witch's staff omega-cast misses her exit frames more often than it hits.

item:aspect-of-pan auto-aim threads through her phase tells without requiring the player to predict the dash arc. item:aspect-of-anubis is the alternate pick: zoning fields catch her dash trail, and she takes ticks even on the frames where she is invulnerable to direct hits. Both options outperform burst builds against her movement profile.

Prometheus

Prometheus is the largest boss-specific search in the cluster, and the fight rewards prep over reaction. He enters the arena with a fixed animation; the item:aspect-of-moros play is to pre-channel the omega-special before he crosses the camera line, then mash attack on entry to trigger stored ghost detonations within the first two seconds of the fight.

That opener strips a meaningful chunk of his bar before the real pattern starts. From there, the build runs its standard rhythm: charge in the gaps between his attacks, detonate on his recovery frames. item:aspect-of-charon also performs cleanly, since Prometheus has stationary recovery windows long enough for the three-shockwave omega-cast to land.

Typhon (Final Mount Olympus boss)

Typhon is the Surface route's apex encounter and the conclusion of the Warsong Update content. He holds still long enough for omega-cast loops to land cleanly, which puts him in the same DPS-check category as Chronos phase 2 rather than the dash-heavy category of Eris or Scylla.

item:aspect-of-charon converts the fight into the same sub-15-second sequence it produces on Chronos phase 2. The item:moonstone-axe cast pins Typhon's hitbox, the omega-special charges on the pin, and three shockwaves overlap. item:aspect-of-moros clears him in one or two detonation cycles depending on hammer rolls; Furious Blaze on the item:umbral-flames adds a 200% burn modifier that ticks through his recovery frames.

The True Ending requires both the Chronos and Typhon defeats. The same two builds that solve Chronos phase 2 solve Typhon, which means a single weapon investment carries both halves of the True Ending sequence.

How to Pick a Build for a Specific Boss

  • Hecate: item:aspect-of-moros for the burst path, item:aspect-of-circe for the safer high-Fear approach.
  • Scylla: item:aspect-of-nyx for sprint-build duplicates, item:aspect-of-pan for auto-aim through dashes.
  • Polyphemus: item:aspect-of-moros is the headline matchup; item:aspect-of-charon secondary, item:aspect-of-nergal for face-tank runs.
  • Chronos phase 1: item:aspect-of-anubis zoning fields outlast the teleport patterns.
  • Chronos phase 2: item:aspect-of-charon omega-cast launcher; Medea Speed-Crit on the item:argent-skull as the speedrun alternate.
  • Eris: item:aspect-of-pan auto-aim, with item:aspect-of-anubis fields as backup.
  • Prometheus: item:aspect-of-moros pre-channel opener.
  • Typhon: item:aspect-of-charon or item:aspect-of-moros; both carry over from the Chronos phase 2 setup.

See Also

  • Hades II Build Hub
  • Hades II Aspect Tier List
  • Hades II General Guide