Crimson Desert Patch 1.09.00: Spirit-Cost Fixes and New Blinding-Flash Skills

Evasive Kick now costs Spirit, the Blinding Flash Finisher can no longer fire under-cost, and Oongka and Damiane gain new heavy-attack skills.

v1.09.00By BrokenBuilds WikiUpdated

What Changed

  • Unarmed Evasive Kick now correctly consumes Spirit (previously fired free).
  • Blinding Flash Finisher can no longer fire with insufficient Spirit; the under-cost cast is closed.
  • Oongka and Damiane gain new skills triggered by the Blinding Flash heavy-attack input.
  • Oongka Quaking Fury stagger-meter increase amount adjusted.
  • Scythe usable in safe zones again; Magic Scythe and Mining Knuckledrill availability fixed.
  • Controller button remapping added.
  • About 30 new small animal species registerable as pets.
  • Seed-planting and ray-traced shadow polish.

Build Impact

  • Evasive Kick now costs Spirit; unarmed-pressure rotations must re-budget around the closed free gap-closer.
  • Blinding Flash Finisher is now a committed Spirit spend, removing the near-empty-bar closing line for unarmed Kliff.
  • Numeric Spirit values stay unpublished; only the direction is confirmed, so Spirit-management plans need a revision pass.
  • New Blinding-Flash-input skills for Oongka and Damiane add build space, not a rebalance; flag for future content.
  • Quaking Fury stagger tweak forces Oongka stagger builds to re-check punish-window sequencing.
  • Scythe, Magic Scythe, and Mining Knuckledrill fixes are usability-only; no DPS or calculator constants changed.