Crimson Desert Patch 1.09.00: Spirit-Cost Fixes and New Blinding-Flash Skills
Evasive Kick now costs Spirit, the Blinding Flash Finisher can no longer fire under-cost, and Oongka and Damiane gain new heavy-attack skills.
v1.09.00By BrokenBuilds WikiUpdated
What Changed
- Unarmed Evasive Kick now correctly consumes Spirit (previously fired free).
- Blinding Flash Finisher can no longer fire with insufficient Spirit; the under-cost cast is closed.
- Oongka and Damiane gain new skills triggered by the Blinding Flash heavy-attack input.
- Oongka Quaking Fury stagger-meter increase amount adjusted.
- Scythe usable in safe zones again; Magic Scythe and Mining Knuckledrill availability fixed.
- Controller button remapping added.
- About 30 new small animal species registerable as pets.
- Seed-planting and ray-traced shadow polish.
Build Impact
- Evasive Kick now costs Spirit; unarmed-pressure rotations must re-budget around the closed free gap-closer.
- Blinding Flash Finisher is now a committed Spirit spend, removing the near-empty-bar closing line for unarmed Kliff.
- Numeric Spirit values stay unpublished; only the direction is confirmed, so Spirit-management plans need a revision pass.
- New Blinding-Flash-input skills for Oongka and Damiane add build space, not a rebalance; flag for future content.
- Quaking Fury stagger tweak forces Oongka stagger builds to re-check punish-window sequencing.
- Scythe, Magic Scythe, and Mining Knuckledrill fixes are usability-only; no DPS or calculator constants changed.