Crimson Desert Patch 1.08.00: Kliff Gains Muskets and Shotguns, Infinite Arrows Covers Bullets
Kliff opens a ranged loadout slot, Infinite Arrows now feeds bullets and cannonballs, plus the Tool Slot restructure and the Pond feature.
v1.08.00By BrokenBuilds WikiUpdated
What Changed
- Kliff can now use muskets and shotguns, opening a ranged loadout slot.
- Infinite Arrows Abyss Gear now functions for bullets and cannonballs, not just arrows.
- Damiane and Oongka gain a Focused Aerial Roll equivalent for aerial mobility parity.
- Tool Slot restructure: tools move to a dedicated slot, freeing the secondary weapon slot; Quick Swap added.
- Pond feature added at Howling Hill and Pailune Camp.
- Baby Wyvern raisable pet and 20 new small-animal pet species added.
- Force Palm and Blackstar's Breath ground-effect duration reduced.
- Roundhouse Kick Proficiency now executes consecutively (unarmed).
Build Impact
- Kliff muskets/shotguns open a new Kliff Ranged archetype slot not covered by existing builds.
- Infinite Arrows II + III now generalize 100% no-consume to bullets and cannonballs, removing ammo overhead from firearm builds.
- Roundhouse Kick Proficiency repeat fix makes the new unarmed Damiane/Oongka kits usable in sustained combat.
- Blackstar's Breath ground-effect duration cut is a minor nerf for AoE-control Damiane/Oongka; no build depends on it.
- Tool Slot frees the secondary weapon slot for builds that previously parked a tool there.
- No weapon base stats or calculator constants changed; the ten published builds remain valid.