Crimson Desert Patch 1.08.00: Kliff Gains Muskets and Shotguns, Infinite Arrows Covers Bullets

Kliff opens a ranged loadout slot, Infinite Arrows now feeds bullets and cannonballs, plus the Tool Slot restructure and the Pond feature.

v1.08.00By BrokenBuilds WikiUpdated

What Changed

  • Kliff can now use muskets and shotguns, opening a ranged loadout slot.
  • Infinite Arrows Abyss Gear now functions for bullets and cannonballs, not just arrows.
  • Damiane and Oongka gain a Focused Aerial Roll equivalent for aerial mobility parity.
  • Tool Slot restructure: tools move to a dedicated slot, freeing the secondary weapon slot; Quick Swap added.
  • Pond feature added at Howling Hill and Pailune Camp.
  • Baby Wyvern raisable pet and 20 new small-animal pet species added.
  • Force Palm and Blackstar's Breath ground-effect duration reduced.
  • Roundhouse Kick Proficiency now executes consecutively (unarmed).

Build Impact

  • Kliff muskets/shotguns open a new Kliff Ranged archetype slot not covered by existing builds.
  • Infinite Arrows II + III now generalize 100% no-consume to bullets and cannonballs, removing ammo overhead from firearm builds.
  • Roundhouse Kick Proficiency repeat fix makes the new unarmed Damiane/Oongka kits usable in sustained combat.
  • Blackstar's Breath ground-effect duration cut is a minor nerf for AoE-control Damiane/Oongka; no build depends on it.
  • Tool Slot frees the secondary weapon slot for builds that previously parked a tool there.
  • No weapon base stats or calculator constants changed; the ten published builds remain valid.