Crimson Desert Patch 1.04.00: Difficulty Settings, New Skills, and Mass Storage
Easy/Normal/Hard difficulty toggle, Weapon Throw and Ambush skills, Force Palm Pulse charge stages, and 1,000-slot storage chests.
v1.04.00By BrokenBuilds WikiUpdated
What Changed
- Difficulty settings added: Easy, Normal, Hard with adjusted enemy values and parry/dodge windows.
- Kliff Weapon Throw skill added, usable while dual-wielding.
- Damiane and Oongka Ambush skill added.
- Force Palm Pulse gained three charge stages with progressive damage scaling.
- Kliff Force Palm attack speed increased.
- Bosses no longer immune during their powerful attacks; counterattack and escape frequency retuned.
- Elemental status ailment damage increased.
- Sword of Starlight (Damiane) and Tree Branch variants (Kliff/Oongka) added.
- 1,000-slot storage chests for materials, collectibles, and outfits added.
- Difficulty toggle, map filters, and accessibility options added.
Build Impact
- Force Palm Pulse charge stages raise Kliff's burst ceiling on Force Palm-leaning builds; faster base attack speed shortens the rotation.
- Weapon Throw gives Kliff a dual-wield ranged poke; Ambush gives Damiane and Oongka a dedicated engage that helps glass-cannon Damiane land the opener.
- Boss-immunity removal lets aggressive damage-window builds keep their DPS math intact; parry-counter builds get cleaner punishes on Hard.
- Hard difficulty rewards survivability and clean rotations; Easy gives glass-cannon experiments a forgiving test sandbox.
- 1,000-slot storage removes the deletion-tax on running multiple loadouts at once.
- No weapon base attack values, refinement tables, or Abyss Gear slot counts changed.