Crimson Desert Patch 1.04.00: Difficulty Settings, New Skills, and Mass Storage

Easy/Normal/Hard difficulty toggle, Weapon Throw and Ambush skills, Force Palm Pulse charge stages, and 1,000-slot storage chests.

v1.04.00By BrokenBuilds WikiUpdated

What Changed

  • Difficulty settings added: Easy, Normal, Hard with adjusted enemy values and parry/dodge windows.
  • Kliff Weapon Throw skill added, usable while dual-wielding.
  • Damiane and Oongka Ambush skill added.
  • Force Palm Pulse gained three charge stages with progressive damage scaling.
  • Kliff Force Palm attack speed increased.
  • Bosses no longer immune during their powerful attacks; counterattack and escape frequency retuned.
  • Elemental status ailment damage increased.
  • Sword of Starlight (Damiane) and Tree Branch variants (Kliff/Oongka) added.
  • 1,000-slot storage chests for materials, collectibles, and outfits added.
  • Difficulty toggle, map filters, and accessibility options added.

Build Impact

  • Force Palm Pulse charge stages raise Kliff's burst ceiling on Force Palm-leaning builds; faster base attack speed shortens the rotation.
  • Weapon Throw gives Kliff a dual-wield ranged poke; Ambush gives Damiane and Oongka a dedicated engage that helps glass-cannon Damiane land the opener.
  • Boss-immunity removal lets aggressive damage-window builds keep their DPS math intact; parry-counter builds get cleaner punishes on Hard.
  • Hard difficulty rewards survivability and clean rotations; Easy gives glass-cannon experiments a forgiving test sandbox.
  • 1,000-slot storage removes the deletion-tax on running multiple loadouts at once.
  • No weapon base attack values, refinement tables, or Abyss Gear slot counts changed.