Crimson Desert Patch 1.02.00: Storage to 1000, Headgear Toggle, Movement Options

Private storage expanded to 1000 slots, headgear visibility settings, Classic and Basic movement schemes, FSR 2.2, PSSR, Xbox 4K.

v1.02.00By BrokenBuilds WikiUpdated

What Changed

  • Maximum private storage raised from 240 slots to 1000 slots.
  • Storage scales with Greymane camp expansion across five stages; final stage adds 360 slots.
  • New Headgear Visibility setting: Always Show, Show in Combat, Hide in Cutscenes, Always Hide.
  • Two movement schemes: Basic (hold sprint) and Classic (press sprint repeatedly).
  • New Abyss Nexus added in Pailune.
  • New armor set and helmet for cats.
  • Light Reflection skill now highlights explosive barrels more clearly.
  • Mount stamina cost adjusted based on selected control scheme.
  • Flight skill activation and jump responsiveness improved.
  • Two-handed sword parry during Focus fixed.
  • Horse Double Boost activation fixed.
  • Combat mission comrade return timing fixed.
  • Abyss puzzle state reset bug fixed.
  • Weapon invisibility when obtaining Abyss Artifacts fixed.
  • Chapter 6 and Chapter 11 progression issues fixed.
  • PC: FSR SDK 2.2 improvements applied.
  • PlayStation 5 Pro: PSSR features enhanced.
  • Xbox Series X: 4K upscaling added for Performance Mode.
  • Restored Skybridge Gates can now be teleported to directly.

Build Impact

  • 1000-slot storage is the structural change that matters most for build planning. The 240-slot cap forced players to delete weapon variants between sessions, which made cross-build comparison impractical. With 1000 slots, a Kliff main can keep a greatsword loadout, a sword-and-shield loadout, a spear loadout, and a bow loadout side by side without managing inventory.
  • Two-handed sword parry during Focus fix is a real combat correction. Builds that ran a parry-counter rotation on a two-handed sword while in Focus mode were silently failing the parry input. Greatsword Kliff parry-counter builds were the most affected and now work as documented.
  • Headgear visibility toggle is cosmetic but ends a long-running player frustration. Builds that wanted full helmet stats no longer have to choose between optimal defense and seeing their character's face in cutscenes.
  • Classic movement scheme restoration matters for muscle-memory players who preferred the original press-to-accelerate run input. Mount stamina is tuned per scheme.
  • Flight skill activation and jump responsiveness improvements help mobility-first Damiane and Kliff builds that chain flight into combat openers.
  • Pailune Abyss Nexus shortens travel time on quest lines that route through that region, which raises the practical XP-per-hour on builds in the leveling phase.

Updated Tier Lists