Critical Rate Boss Killer

Kliff1.02.00EndgameBoss KillerCritKliffMeta

by BrokenBuilds Wiki

Uses Vow of the Dead King with five specific Abyss Gears to stack critical rate. Near-one-shotting some bosses.

Loadout Plan

Abyss Cores

Slot 1Bloodbane I

Pre-installed on Vow of the Dead King. Covers humanoid bosses.

Slot 2Primalbane I

Pre-installed. Covers Walker-type bosses.

Slot 3Malicebane I

Pre-installed. Third bane for mighty foes.

Slot 4Ator's Orb

Deadly orbs on hit. Reward from the Darkbringer Sword northwest of Pailune.

Slot 5Relentless

Damage ramps with consecutive strikes. Feeds the crit stack.

Skill Priority

  • Blue (Stamina Core)Primary

    Stamina Core. Max Armed Combat for Turning Slash uptime and dodge chaining. Stamina 5+ for the two-move boss rotation.

  • Red (Health Core)Secondary

    Health Core. Unlock Fire Elemental Imbuement for the L2+R2 half of the loop.

  • Green (Spirit Core)Skip

    Spirit Core. Counter mechanics are not used in this rotation.

Armor

GlovesCombat God's Plate Gloves

Drops the Relentless core. Needed before the loadout comes online.

ChestBlackwing Leather Armor

12 DEF with 3 sockets for mid-game defensive cores before endgame plate.

Loadout

CharacterKliff Macduff
Axiom ElementFire

Notes

Primary weapon: Vow of the Dead King (two-handed halberd, +10 refinement for 35 ATK, Crit Rate Lv.4). Pre-loaded with Bloodbane I, Primalbane I, and Malicebane I for triple bane coverage across humanoids, walkers, and mighty foes. Fill the two open Abyss slots with Ator's Orb (Darkbringer Sword reward, northwest Pailune), Crow's Pursuit (Crowcaller main quest), Shadow Claw (Black Fang boss), Relentless (Combat God's Plate Gloves at Bonepit/Muskan), and Malicebane III (synthesized at the Witches) for the full five-gear loadout. Core rotation: Turning Slash (R1+R2) into Fire Elemental Imbuement (L2+R2). This two-move loop locks bosses in stagger while stacking crit damage. Skill tree: Blue (Stamina Core) primary for physical melee, Red for Fire Elemental Imbuement. Stamina 5+ minimum for combo sustain. Vow of the Dead King spawns in Frostveiled Castle Ruins in Pailune, a 10 to 15 minute run past spike traps and flame obstacles. Pure boss-farming build with poor mob clearing.

Loadout

Vow of the Dead King
Slot
Primary
Refinement Level
10

Equipment Details

Kliff Macduff

character

Versatile all-rounder with the widest weapon access. Available from the start.

Unlock
Available From Start
Dodge Style
Standard Roll
Weapon Swap
Requires Quick Swap Skill
Starting Attack
16
Starting Health
100
Starting Spirit
50
Starting Defense
14
Starting Stamina
130
CharacterAll RounderVersatileStarter

Vow of the Dead King

weaponunique

A halberd once wielded by Beloth, the Darksworn. Bloodstain remains from the pitch-black day. It is said that Beloth could not let go of this spear even as he lost his throne in the south, and froze to death in the northern snowfields.

Handling
Two Handed
Attack Max
35
Acquisition
Frostveiled Castle
Attack Base
12
Weapon Type
Spear
Special Effect
Triple bane: +4% damage to humanoids, walkers, and mighty foes
Crit Rate Level
3
Abyss Gear Slots
5
WeaponSpearTwo HandedUniqueGreatswordCrit Build

Combat God's Plate Gloves

armorrare

An ancient equipment woven tightly with unique fibers and metals. It converts the friction generated upon impact into destructive electrical currents. Charges accumulate rapidly during relentless barrages of strikes, ultimately unleashing power akin to a massive lightning bolt.

Slot
Gloves
Armor Type
Plate
Attack Max
35
Attack Base
11
Defense Max
19
Defense Base
2
ArmorGlovesPlateRare

Blackwing Leather Armor

armorrare

A leather armor once worn by the Crowcaller. The leather, hardened through unknown sorcery, is as tough as metal, and an ominous malice and magical power radiate from deep within the armor. After meeting his mother, he accepted wicked power and became a warrior of darkness.

Slot
Chest
Armor Type
Leather
Defense Max
32
Defense Base
3
ArmorChestLeatherRare

Bloodbane I

abyss-corecommon

Bane vs humanoids (Tier 1); common against bandits and human enemies.

Tier
1
Effect
+4% damage to humanoids
Core Type
Bane
Slot Restriction
Weapon
Abyss CoreBaneTier 1Offensive

Primalbane I

abyss-corecommon

Bane vs Walkers (Tier 1).

Tier
1
Effect
+4% damage to Walkers
Core Type
Bane
Slot Restriction
Weapon
Abyss CoreBaneTier 1Offensive

Malicebane I

abyss-corecommon

Bane vs mighty foes (bosses); commonly recommended for boss damage.

Tier
1
Effect
+4% damage to mighty foes
Core Type
Bane
Slot Restriction
Weapon
Abyss CoreBaneTier 1OffensiveBoss

Ator's Orb

abyss-coreunique

Special attack: tracking orbs that detonate.

Tier
Greater
Effect
Summons tracking orbs with delayed explosion
Core Type
Special Attack
Durability
100
Slot Restriction
Weapon
Abyss CoreSpecial AttackExplosion

Relentless

abyss-coreunique

Unique stacking damage effect; exact stack multiplier and max stacks not publicly documented.

Tier
Greater
Effect
Damage escalates with consecutive strikes
Core Type
Stat
Durability
100
Slot Restriction
Weapon
Abyss CoreStatUniqueOffensiveEscalating