Counter Spear Kliff
by Community
A defensive, counter-focused spear build for Kliff using the Rhinard Cannon. Excels in counterattacking with Counter Stance -- the spears Evasive Slash blocks attacks that normal blocks cannot, and follow-up hits deal serious damage. Built around reading enemy patterns and punishing with precise counters. Green skill tree investment provides phantom clones and Focus time-slow for additional utility.
Loadout Plan
Abyss Cores
Attack Speed Lv.1. Tighter counter-to-thrust windows.
Flat +1 ATK. Baseline damage without eating a special-attack slot.
+4% damage to mighty foes. Boss-weighted uplift.
Skill Priority
- Green (Spirit Core)Primary
Spirit Core. Keen Senses for parry / backstep / counter, Focus for the time-slow window.
- Blue (Stamina Core)Secondary
Stamina Core. Lance combat branch for Evasive Slash and Tactical Stab. Stamina 5+ for combos, Health 4+ for survival.
- Red (Health Core)Skip
Health Core. Elemental imbues unused in the counter loop.
Armor
Mid-game Canta set, accessible early with solid defensive slots.
Completes the Canta set bonus for balanced defense.
Loadout
Notes
Primary weapon: Rhinard Cannon (spear with ranged shot). Core rotation: Counter Stance into Evasive Slash for counter hits, chain Tactical Stab and Forward Slash for follow-up damage. Ranged shot for safe poke between counter windows. Skill tree: Green (Spirit Core) for Keen Senses (parry, backstep, counter) and Focus (time slow), Blue for lance combat. Invest 5+ Stamina for combo execution, Health 4+ for survivability. Canta armor set for mid-game accessibility.
Loadout
- Slot
- Primary
- Slot
- Secondary
Equipment Details
Kliff Macduff
Versatile all-rounder with the widest weapon access. Available from the start.
- Unlock
- Available From Start
- Dodge Style
- Standard Roll
- Weapon Swap
- Requires Quick Swap Skill
- Starting Attack
- 16
- Starting Health
- 100
- Starting Spirit
- 50
- Starting Defense
- 14
- Starting Stamina
- 130
Rhinard Cannon
A weapon that reinterprets the design of a traditional cannon with a modern sensibility. Defined by its clean, refined finish, it boasts firepower to match. It has been improved to shed the clunkiness of older ordnance and maximize real-world performance.
- Handling
- Ranged
- Attack Max
- 39
- Attack Base
- 14
- Weapon Type
- Hand Cannon
- Crit Rate Level
- 2
- Abyss Gear Slots
- 5
- Attack Speed Level
- 0
Warspike Spear
A spear forged at the Warspike Spearmaker. The House Alfonso combat manuals, passed down through generations, cover not only individual martial arts but also large-scale tactics for commanding units of spearmen. To support these strategies, the House ensures their standard-issue spears balance high performance with mass-production efficiency.
- Handling
- Two Handed
- Attack Max
- 38
- Attack Base
- 13
- Weapon Type
- Spear
- Crit Rate Level
- 0
- Abyss Gear Slots
- 5
- Attack Speed Level
- 1
Canta Plate Armor
A plate armor named after Canta, the Wandering Knight. He brought order to barren lands with words, not the sword. Small heroes who wanted nothing more than simple peace made Hernand what it is today.
- Slot
- Chest
- Armor Type
- Plate
- Defense Max
- 41
- Defense Base
- 4
Canta Plate Helm
A plate helm named after Canta, the Wandering Knight. He brought order to the barren lands with words, not the sword. It's calm and unadorned, much like the humble heroes who established Hernand.
- Slot
- Head
- Armor Type
- Plate
- Defense Max
- 21
- Defense Base
- 2
Swift I
Baseline attack speed core.
- Tier
- 1
- Effect
- Attack Speed Lv.1
- Core Type
- Stat
- Slot Restriction
- Weapon
Destruction I
Baseline flat attack core. Stacks with other Destruction cores; four Destruction III in a two-handed weapon grants +12 ATK from abyss gears alone.
- Tier
- 1
- Effect
- Attack +1
- Core Type
- Stat
- Slot Restriction
- Weapon
Malicebane I
Bane vs mighty foes (bosses); commonly recommended for boss damage.
- Tier
- 1
- Effect
- +4% damage to mighty foes
- Core Type
- Bane
- Slot Restriction
- Weapon