Counter Spear Kliff

Kliff1.02.00Mid GameEndgameKliffSpearCounterDefensiveReactive

by Community

A defensive, counter-focused spear build for Kliff using the Rhinard Cannon. Excels in counterattacking with Counter Stance -- the spears Evasive Slash blocks attacks that normal blocks cannot, and follow-up hits deal serious damage. Built around reading enemy patterns and punishing with precise counters. Green skill tree investment provides phantom clones and Focus time-slow for additional utility.

Loadout Plan

Abyss Cores

Slot 1Swift I

Attack Speed Lv.1. Tighter counter-to-thrust windows.

Slot 2Destruction I

Flat +1 ATK. Baseline damage without eating a special-attack slot.

Slot 3Malicebane I

+4% damage to mighty foes. Boss-weighted uplift.

Skill Priority

  • Green (Spirit Core)Primary

    Spirit Core. Keen Senses for parry / backstep / counter, Focus for the time-slow window.

  • Blue (Stamina Core)Secondary

    Stamina Core. Lance combat branch for Evasive Slash and Tactical Stab. Stamina 5+ for combos, Health 4+ for survival.

  • Red (Health Core)Skip

    Health Core. Elemental imbues unused in the counter loop.

Armor

ChestCanta Plate Armor

Mid-game Canta set, accessible early with solid defensive slots.

HelmCanta Plate Helm

Completes the Canta set bonus for balanced defense.

Loadout

CharacterKliff Macduff

Notes

Primary weapon: Rhinard Cannon (spear with ranged shot). Core rotation: Counter Stance into Evasive Slash for counter hits, chain Tactical Stab and Forward Slash for follow-up damage. Ranged shot for safe poke between counter windows. Skill tree: Green (Spirit Core) for Keen Senses (parry, backstep, counter) and Focus (time slow), Blue for lance combat. Invest 5+ Stamina for combo execution, Health 4+ for survivability. Canta armor set for mid-game accessibility.

Loadout

Rhinard Cannon
Slot
Primary
Warspike Spear
Slot
Secondary

Equipment Details

Kliff Macduff

character

Versatile all-rounder with the widest weapon access. Available from the start.

Unlock
Available From Start
Dodge Style
Standard Roll
Weapon Swap
Requires Quick Swap Skill
Starting Attack
16
Starting Health
100
Starting Spirit
50
Starting Defense
14
Starting Stamina
130
CharacterAll RounderVersatileStarter

Rhinard Cannon

weaponcommon

A weapon that reinterprets the design of a traditional cannon with a modern sensibility. Defined by its clean, refined finish, it boasts firepower to match. It has been improved to shed the clunkiness of older ordnance and maximize real-world performance.

Handling
Ranged
Attack Max
39
Attack Base
14
Weapon Type
Hand Cannon
Crit Rate Level
2
Abyss Gear Slots
5
Attack Speed Level
0
WeaponHand CannonRanged

Warspike Spear

weaponcommon

A spear forged at the Warspike Spearmaker. The House Alfonso combat manuals, passed down through generations, cover not only individual martial arts but also large-scale tactics for commanding units of spearmen. To support these strategies, the House ensures their standard-issue spears balance high performance with mass-production efficiency.

Handling
Two Handed
Attack Max
38
Attack Base
13
Weapon Type
Spear
Crit Rate Level
0
Abyss Gear Slots
5
Attack Speed Level
1
WeaponSpearTwo Handed

Canta Plate Armor

armorcommon

A plate armor named after Canta, the Wandering Knight. He brought order to barren lands with words, not the sword. Small heroes who wanted nothing more than simple peace made Hernand what it is today.

Slot
Chest
Armor Type
Plate
Defense Max
41
Defense Base
4
ArmorChestPlate

Canta Plate Helm

armorcommon

A plate helm named after Canta, the Wandering Knight. He brought order to the barren lands with words, not the sword. It's calm and unadorned, much like the humble heroes who established Hernand.

Slot
Head
Armor Type
Plate
Defense Max
21
Defense Base
2
ArmorHeadPlate

Swift I

abyss-corecommon

Baseline attack speed core.

Tier
1
Effect
Attack Speed Lv.1
Core Type
Stat
Slot Restriction
Weapon
Abyss CoreStatTier 1OffensiveAttack Speed

Destruction I

abyss-corecommon

Baseline flat attack core. Stacks with other Destruction cores; four Destruction III in a two-handed weapon grants +12 ATK from abyss gears alone.

Tier
1
Effect
Attack +1
Core Type
Stat
Slot Restriction
Weapon
Abyss CoreStatTier 1OffensiveAttack

Malicebane I

abyss-corecommon

Bane vs mighty foes (bosses); commonly recommended for boss damage.

Tier
1
Effect
+4% damage to mighty foes
Core Type
Bane
Slot Restriction
Weapon
Abyss CoreBaneTier 1OffensiveBoss