Slay the Spire 2 Regent Card Tier List (Major Update 2)

Every Regent card ranked after the 0.107 reworks

By BrokenBuilds WikiUpdated

TL;DR: Draft for the Blade

Major Update #2 (v0.107.1, released 2026-06-19) rebuilt the Regent around one engine: the Sovereign Blade payoff loop. Parry now gives the Blade Block directly, and Sword Sage gives it Replay 1. Draft for that pair and you have the strongest version of the class. Forge Blade is buffed and still excellent. Star Battery and Royal Skills are fine support shells, but they are no longer the headline. The Block-card nerfs plus the new Act 3 boss, Aeonglass, mean stall-leaning Regent lines lost real ground this patch.


What Changed in Major Update #2

The patch folded two Powers into a single combo and pushed the Blade to the center of the deck.

Parry no longer grants you Block when you play item:sovereign-blade. Instead, the Blade itself gains 10 Block (14 upgraded), shown on the card and scaled by Dexterity and Frail. Sword Sage now grants the Blade Replay 1 instead of an extra hit. Together they turn one Retained attack into a recurring source of damage, Block, and a second trigger every turn.

Buffs landed across the rest of the kit. Furnace now Forges 5 (7 upgraded), so the Blade ramps faster. Crescent Spear base damage went 6 to 8. Monarch's Gaze dropped to 2 energy (1 upgraded). Royalties pays 30 Gold (40 upgraded). The Sealed Throne's upgrade now lowers its Energy cost by 1 instead of granting Innate.

The nerfs all hit Block: Reflect 17 to 15 (21 to 20 upgraded), Bulwark 13 to 12 (16 to 15), Patter 9 to 8 (11 to 10), and the colorless Minion Sacrifice token 9 to 8 (12 to 11). None of these are large on their own, but they stack against the new boss.

Why the Boss Matters for the Tier List

Doormaker is gone. Aeonglass is the new Act 3 boss for every player. It adds a Wither status card every 6 cards you play, and those Withers no longer Retain and cannot be played. Worse, Aeonglass upgrades the Withers it has added every 3 turns for +3 damage each, so the longer a fight runs the harder it punishes you. Block-and-stall Regent lines have no answer to that math. Every viable deck now needs scaling damage by the back half of a fight, which is exactly what the Blade loop provides and exactly what the nerfed Block skills do not. That single change is why the defensive cards drop a tier this patch.

The Cards We Rank

Sovereign Blade

Sovereign Blade is a token, not a deck card. The first Forge each combat adds it to your hand at base 10 damage on a 2 energy Retain attack (1 energy upgraded). Every Forge after that adds its full value to every copy in play. With Furnace buffed to 5 (7), the ramp is steeper than it was last patch. Add Parry and the Blade carries its own Block. Add Sword Sage and it triggers twice. By the back half of an Act 3 fight a fed Blade swings for large hits on a card you keep across turns.

The compounding is per combat, not run-long. Each fight starts fresh and rebuilds.

Tier: S (the Blade loop is the deck's spine now)

Falling Star

The starter costs 0 energy and 2 Stars, deals 8 damage (12 upgraded), and applies 1 Weak plus 1 Vulnerable. Two of the best debuffs in the game on a free card make upgraded item:falling-star one of the highest-value campfire targets in any Regent run. Bank Stars on turn one with Venerate, dump on turn two. Divine Destiny's 6 opening Stars enable a turn-one cast with zero setup.

Tier: S (every archetype)

Venerate

The only Basic Star generator in the starter deck. 1 energy for 2 Stars (3 upgraded). It is the Skill half of the Falling Star pair. Most builds want item:venerate upgraded early, since every extra opening Star is another turn of pressure. With Divine Destiny filling the bank for you, it matters a little less per play.

Tier: A (S in decks without Divine Destiny)

Archetype Reads

Forge Blade (the new top build)

Treat Sovereign Blade as a per-combat damage track that also defends and double-triggers once you find Parry and Sword Sage. Two Forge enablers in the deck means the Blade lands by turn one of any fight that lasts more than a couple of turns. The Furnace buff pushes that ceiling higher than it was. This is the line that beats Aeonglass, because Replay 1 keeps your damage scaling past the turn the boss starts upgrading Withers.

Pivot indicator: a Forge-tagged Skill in Act 1 plus an early Parry or Sword Sage.

Win condition: a Retained Blade carrying Block and Replay that grows every Forge and holds across turns.

Counter: short fights and multi-enemy rooms, where a single-target token cannot ramp or spread.

Star Battery

Stockpile Stars over the first turns, then spend on a payoff card. Stars persist between turns within a fight and reset each combat; item:divine-right grants 3 at combat start, item:divine-destiny grants 6. The build still works, but it leans on Falling Star and X-Star payoffs rather than carrying the run on its own. Our full breakdown lives in the Star Battery build guide.

Build: 37383cf4f84c

Pivot indicator: an early 1-energy-or-less Star generator, or item:touch-of-orobas in Act 2.

Counter: Act 1 burst rooms that kill before the bank fills, and the A10 Double Boss where the bank resets between fights.

Royal Skills

Skill-density decks that trigger Royally Approved enchantments and similar payoffs. Venerate is the only starter Skill, so this needs several Skill picks from rewards to reach critical mass. It is a support shell that folds into a Blade or Star core more often than it carries a run alone.

FAQ

Stars or Energy, what is the difference?

Energy resets to your base each turn; an unspent point is gone. Stars carry between turns inside a single fight, so you can build them on a quiet turn and spend the whole bank on a big one. Stars reset at the start of every combat, replenished by Divine Right (3) or Divine Destiny (6).

How does Forge feed Sovereign Blade?

The first Forge each combat spawns the Blade at base 10. Every Forge after adds its full value to every copy in play. It compounds within one fight and does not bank across combats; each fight rebuilds from base.

Divine Right or Divine Destiny?

Divine Destiny, every time. It grants 6 opening Stars to Right's 3, and Touch of Orobas in Act 2 upgrades Right into Destiny. Take that event whenever it appears; 6 Stars enables a turn-one Falling Star with a Star to spare.

Where does Regent sit post-update?

Community-aggregated win rates place the Regent in the lower-middle of the five characters, ahead of Defect. The Block nerfs and Aeonglass cost the stall lines, but a Blade-loop deck built for scaling damage is competitive at high Ascension.